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今天终于通了天空剑

posted by wap, platform: MOTOROLA (Defy)

因为体感如果只是一个数字开关量,和按键区别为0,你可以把一个按键做成剑,挥动它就是砍,它依然是一个按键,不是体感


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posted by wap, platform: MOTOROLA (Defy)

其实大家都知道,tp的挥剑就不算体感,同理



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这样啊,那杠神你赢了:D


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posted by wap, platform: MOTOROLA (Defy)

你要觉得不对也可以啊,反正按键的鬼舞者这点比所谓体感的ss好多了,如果你觉得这算体感的话

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不不,我不是搞技术的,你说的那个什么开关量我听不懂。
我玩SS,用左手鸡腿可以模拟盾的动作,举起的架构,战斗中向前推动来模拟弹反。
用右手按摩棒可以模拟剑的动作,横斩,纵斩,斜斩和前刺
两手的模拟都可以精确反映到游戏中,我认为这个是体感,周围很多人也认为这个是体感。
但是杠神说了弹反,也就是用鸡腿来模拟盾的动作不算体感,进而也否定了用按摩棒模拟挥剑也不算体感。那就是否定了我对体感的理解,当然我不是搞技术的,高深的不懂也不想去懂。既然你说了那不算体感,那就不算体感吧。:D
另外我掺和进来其实主要还是说,盾的动作不只是防御,如果你认为只有防御,那么应该再去玩玩:D

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posted by wap, platform: MOTOROLA (Defy)

我啥时说只有防御了,那个木头不是写的很清楚么,但所谓弹反不就是即时防御么,又不新鲜,注意我说的是,tp的攻击不是体感,你可以自己去考虑两者的区别

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Somatosensory system is a diverse sensory system composed of the receptors and processing centres to produce the sensory modalities such as touch, temperature, proprioception (body position), and nociception (pain). The sensory receptors cover the skin and epithelial, skeletal muscles, bones and joints, internal organs, and the cardiovascular system. While touch (also, more formally, tactition; adjectival form: "tactile" or "somatosensory") is considered one of the five traditional senses, the impression of touch is formed from several modalities. In medicine, the colloquial term touch is usually replaced with somatic senses to better reflect the variety of mechanisms involved.

The system reacts to diverse stimuli using different receptors: thermoreceptors, nociceptors, mechanoreceptors and chemoreceptors. Transmission of information from the receptors passes via sensory nerves through tracts in the spinal cord and into the brain. Processing primarily occurs in the primary somatosensory area in the parietal lobe of the cerebral cortex.
The cortical homunculus was devised by Wilder Penfield.

At its simplest, the system works when activity in a sensory neuron is triggered by a specific stimulus such as heat; this signal eventually passes to an area in the brain uniquely attributed to that area on the body—this allows the processed stimulus to be felt at the correct location. The point-to-point mapping of the body surfaces in the brain is called a homunculus and is essential in the creation of a body image. This brain-surface ("cortical") map is not immutable, however. Dramatic shifts can occur in response to stroke or injury.

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原来LZ和马甲雷是同行啊

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引用:
原帖由 Virtue 于 2012-7-29 10:47 发表


完全无意义的比喻。

纸和电子版比较画面?

同样内容的书,1024 x768和视网膜哪个看起来更舒服?
纸制的,印刷精美排列整齐的和另一版本乱排乱印哪个舒服?

游戏这东西,本来就不能脱离画面,好玩的游戏 ...
好的创意意义远大于画面技术提升。我觉得有优秀的硬件应该先考虑做以前想到而做不到的东西

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我终于发现我玩zelda tp wii版并没有体感动作感应, 挥剑不需要wiimote感应识别, 只需要用意识去体会就可以了
不愧是TG, 又上了一课

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posted by wap, platform: MOTOROLA (Defy)

本来就没有,否则gc版是什么?搞半天有没有体感都一样,真是多此一举

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posted by wap, platform: iPad

"这书写的还真是平庸,作者文笔还挺糟。但是一旦上了高清视网膜屏的iPad,

整本书的气质立刻上升了不只十个档次,瞧,字形细致美妙,纹理如刀锋般锐利,

读完使人荡气回肠、欲罢不能啊。"

本帖最后由 maidofhonor 于 2012-7-30 09:06 通过手机版编辑

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posted by wap, platform: MOTOROLA (Defy)

真是扯淡,文字是极端抽象化的,游戏是互动娱乐,画面是第一冲击,这都能比,楼上一定很嫉妒美女吧

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引用:
原帖由 tdkz 于 2012-7-30 09:05 发表
posted by wap, platform: MOTOROLA (Defy)

本来就没有,否则gc版是什么?搞半天有没有体感都一样,真是多此一举
TP的挥剑绝逼不是体感, 不需要wiimote识别我们有没有挥动与否, wiimote扮演的只是一个trigger, 只要我们在脑内补完按键动作就行了

至于TP wii版的操作是不是多此一举, 请另外开贴讨论

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posted by wap, platform: iPad

口袋妖怪正看着你。

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