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[其他] 求技术达人指点,为什么本世代主机CPU用的是RISC构架的?

[posted by wap, platform: Nokia (5700)]

反锯齿在一般显卡上是rop单元来做,但360上好像例外


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其实,性价比高就是实力强的表现~

p3 733mhz 拖了xbox 的后腿,不然xbox更强...



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XO360不用X86完全是授权问题与性能无关,另外从奔腾PRO开始其实所谓的X86也是披着CISC的皮不过里面是RISC的馅。
XB用的P3虽然L2和赛扬相当,不过它CACHE的way和P3一样,也不能说拖了XB的后腿。
FF神我看好你哦~

[ 本帖最后由 aeondxf 于 2009-9-27 14:11 编辑 ]


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其实XO当年研制时是相当科幻的,如:
So they envisioned a multicore microprocessor, one with as many as 16 cores, or miniprocessors, on one chip. They wanted a graphics chip with 60 shaders, or parallel processors for rendering distinct features in a graphic animations.
另外为啥不用INTEL有这个说明:
Microsoft's current vendors, Intel and Nvidia, didn't like the idea that Microsoft would own the IP they created.
For Intel, allowing Microsoft to take the x86 design to another manufacturer was as troubling as signing away the rights to Windows would be to Microsoft.
Nvidia was willing to do the work, but if it had to deviate from its road map for PC graphics chips in order to tailor a chip for a game box, then it wanted to get paid for it.
Microsoft didn't want to pay that high a price. "It wasn't a good deal," says Jen Hsun-Huang, CEO of Nvidia. Microsoft had also been through a painful arbitration on pricing for the original Xbox graphics chips.

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16核的CPU和60SU的GPU,PS3还是洗洗睡吧……

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这倒没啥……16核考虑面积也就实现16个440……现在那个核心塞16个2005年是死活塞不下的(除非一块12寸只打算切出个位数合格的……)
60US倒是没不可实现的地方,不过本来就48了,也没啥明显提高的余地。

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16个440的话就是超弱核多核了,估计当时MS应该有什么别的想法。至于60US的GPU也许会像G80那样是标量,毕竟NV50也曾经投标过XO的GPU。

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引用:
原帖由 aeondxf 于 2009-9-27 16:09 发表
16个440的话就是超弱核多核了,估计当时MS应该有什么别的想法。至于60US的GPU也许会像G80那样是标量,毕竟NV50也曾经投标过XO的GPU。
迷你蓝色基因嘛……

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16个440GX,如果再加上VMX的话……POWER PC版的larrabee么?嘎嘎~

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如果真用了这个设计
自动并行化编程技术的推进可以大大提前吧……

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惨剧阿,不过ff神的精神胜利大法简直就是刀枪不如,让人怀疑他是否就是那神一般的intel首席架构师
我看ff就是需要个台阶让他从神台上高昂的走下来,绕了他吧

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看ff神表演来晚了,真精彩。

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[posted by wap, platform: Nokia]

ff大神再次突破下限么?

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面对诸位大婶,我又华丽的败北了。

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虚拟大婶如果一时间打不开GOOGLE或者百度的话,会不会连回帖打字的能力都一同失去?

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