» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


发新话题
打印

PS3的一些最新消息,何时量产,CELL的良品率?

回楼上的
Electronic News: What’s the defining factor that makes some chips better than others?
Reeves: Defects. It becomes a bigger problem the bigger the chip is. With chips that are one-by-one and silicon germanium, we can get yields of 95 percent. With a chip like the Cell processor, you’re lucky to get 10 or 20 percent. If you put logic redundancy on it, you can double that. It’s a great strategy, and I’m not sure anyone other than IBM is doing that with logic. Everybody does it with DRAM. There are always extra bits in there for memory. People have not yet moved to logic block redundancy, though.
趾与你的消息,有没有原文?


TOP

火彩在上个帖子中说
引用:
我倒觉得让CELL参与RSX渲染这事儿挺假,如果真的这样,为何还要推翻当初的多CELL结构设计,而转而加入一块RSX独立进行图形描绘呢。

WHO KNOWS? 这也未尝不是好事,只是还在验究阶段。
当初我只知到SONY想用双CELL结构,后来发现实在太渣(比起GPU来)。才临时找的NVIDIA。
趾与IBM说CELL的良品率只有10——20%,其实不奇怪,很多电脑显卡核心的初期良品率比这也好不了多少,只是PS3的出货量可要大得多,所以目前减底规格是个不错的办法。
再者目前好象PS3的开发机上的CELL也只是2。8G。(不知道换了没)。



TOP

发新话题
     
官方公众号及微博