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GOW《战争机器》GameSpot 9.6 Review 完整中文翻译ver1.1完美版【轻微剧透】



Gears of War GameSpot Review

原文: http://www.gamespot.com/xbox360/action/gearsofwar/review.html

9.6 Superb

Gameplay 游戏体验    9
Graphics 图形    10
Sound 音响    10
Value 重玩价值    9
Tilt 评测加权    10

Difficulty: Hard 游戏难度: 难
Learning Curve: About a half hour 上手时间(学习曲线):半小时


(注:GS的总分计算公式大约为:总分=[Gameplay×2+Graphics+Sound+Value+Tilt]/6,即对Gameplay有加权)

Gears of War is an outstanding technical achievement, but in addition to looking and sounding amazing, it's a seriously awesome action game.
Review一句话总结: GoW取得了电玩技术上的杰出成就,除了美轮美奂的影音表现,他本身也是一款超炫的动作游戏。

The Good: Stellar graphics reset the bar for what consoles can do visually; great soundtrack and killer sound effects; satisfying gameplay in single-player mode; very addictive online play; best use of a chainsaw in any game, ever.
优点: 极致的视觉表现重新定义了主机图像的新标准;绝赞的音乐和惊心动魄的音效;单人游戏模式令人满意;极易上瘾的在线模式;有史以来所有游戏中把 电锯 这一武器表现得最华丽!

The Bad: Story could have been a bit more fleshed out; difficulty could have used some slight tuning.
缺点: 剧情或许还能再曲折深入些;难度还可以再微调一下。(这里指略微过难)


完整Review第一时间完整翻译!
翻译: 叉包饭斯DKCK
(11月8日最新校对润色,ver1.1完美版。感谢[GameSpot China] Roger Wang 指正部分翻译错误!)

在《战争机器》中,一堵水泥矮墙总是你最好的伙伴。如果周围没有水泥矮墙,你也可以在烈焰熊熊的汽车残骸、锈迹斑斑的金属管道和巨大的石柱间迂回腾挪,甚至是下一个入口旁的普通墙壁。这些死气沉沉的家伙怎么都和你那么亲密呢?因为如果你在《战争机器》里不学会在这些家伙背后东躲西藏的能耐,那恐怕只有死路一条。微软和Epic公司联手用超未来设定的强力枪械打造了这款出神入化的“捉迷藏”游戏,使之成为本年度最震撼视觉、最加速脉搏的作品。要是刺激的战役模式尚不足以征服你,那么还有多人组队模式——无论是单机还是多人,《战争机器》的高素质都令人叹服。

游戏的战役模式讲述了马库斯·菲尼克斯(Marcus Fenix)的故事。他和并肩作战的弟兄们一样,是个虎背熊腰、一往无前的壮汉。游戏一下子就把你带入到紧张的动作电影般的氛围中。这是一个引人入胜的“后启示录”(post-apocalyptic,译注:指人类再次经历大灭绝、大灾难后的时代)世界,一支名叫 “飞蝗族”(Locust,译注:原产非洲和亚洲的一种危害农作物的蝗虫)的外星生物肆虐地球。马库斯是前COG(Coalition of Organized Governments,左翼政府联盟,简称“左联”……)的士兵。这群彪悍的大兵身穿夸张的、极其厚重的盔甲,但滑稽的是他们不愿意戴头盔。或许他们的脑袋就足够硬了(要么就是足够傻了……)。不管怎么说,菲尼克斯当过兵,但被指为叛军,并投入大牢。好在游戏一开场,这位老兄就劫狱脱逃了——因为他要和“飞蝗族”决一死战。在你和Dom(放你出来的家伙)两人经过一段简短的教学关卡后,你就要开始一步步逃出满是怪物的监狱,然后——没错,找到直升机。你和其他D小队(Delta Squad)的成员取得了联系,并上路进一步寻找A小队(Alpha Squad)。这两支失散的小队本来都被指派去取得某个能扭转战局的关键装备。游戏故事并没多少深度,而且除了游戏手册一开头的简短交代,整个游戏过程中并没有多少情节深入展开战争内幕或主角的命运。这一剧情上的交代不足,让人感觉错失了使这些人物更加生动的机会。而且游戏中某些段落似乎明显是留给闪回之类的过场动画的,但由于游戏过程本身太过紧张刺激,或许没有多少玩家会去关注这些细节。

在《战争机器》中你将和相当多的怪物交手。绝大部分“飞蝗族”都是人形怪物,基本能从外形上大致辨认出是标准炮灰,还是装备了散弹枪的老兵,诸如此类。游戏后期,你会遭遇许多形形色色装备力矩弓(Torque Bow)的人形怪物,充斥屏幕,体型大小不一。他们的战术虽不尽相同,但对付他们基本原则都差不多:等敌人靠近,然后一枪爆头(或其他身体弱点)。敌人对玩家行动的反应有些很机智,有些则不免蹩脚。躲在掩体后的敌人似乎在遭到攻击后并不急于做出反应。你时不时能从背后偷袭躲在掩体后东张西望的敌人,一旦你开枪射杀,它会傻呵呵地呆在原地不动,任你蹂躏至渣。不过这些问题并不严重,大部分时候敌人的动作都十分紧凑,非常刺激。

《战争机器》中包罗了一系列玩家小队和敌人之间的阵地战。要是你把自己的榆木脑袋探出掩体时间过长,那很快就会被一枪打爆脑浆,所以安全的地方是躲在墙后或其他更有利的地形中窥探局面。游戏的掩体机制设定得非常自然,玩家能很容易地躲到墙后,探头张望或点射敌人,然后全身而退。在近距离掩体之间迂回也极容易达成。

把“掩护射击”作为游戏的核心乐趣并非史无前例——南梦宫在PS2上推出的一款总体素质平平的游戏《杀戮开关》(Kill Switch)中也有过类似设定。但此前没有一款游戏能像《战争机器》这样把这套机制的乐趣发挥到极致。游戏中,最棒的感觉之一就是当你跃身而出点射敌人时,你会立刻感受到自己的小命就在自己手里——因为敌人相当强悍,要是让它们看到你第二眼,你的脑袋可能就已经被子弹改造成马蜂窝了。这种感觉从头到尾贯穿游戏始终,当然期间还有Boss战和爽快的载具战斗段落调节整体气氛和节奏。

谢天谢地,大多数情况下,只凭一颗子弹可决要不了你的命。生命值通过一个骷髅和齿轮(Gear,译注:即可指机器,又可指齿轮,这里指后者)的图标显示,每次玩家中弹,图标就会在屏幕上浮现。如果图标完整地显示出来,那就说明你负伤过重,就此作古。但只要能避免遭到连续射击,躲避片刻,齿轮图标就会慢慢消失,你就恢复到满血状态。这种回血模式要比 Halo 之类的能量护盾快得多,因此整个战斗节奏连绵不绝,哪怕回血时也要时刻保持警惕和移动。

你的小队通常都有三名同伴作为友军,但如你所料,他们帮不上多少忙。他们能有效消灭敌人,时不时还能帮你堵堵枪眼,甚至偶尔还能干掉一两个敌人。你可以救助队友,只要移动到他们身边并按下X键——不过更简单的做法是由阁下来亲手结束战斗,这样队友们总会一一回到你身边,从而避免救助时暴露在敌人炮火之下的险境。

《战争机器》一开始只有两种难度选择,第三个难度要通关后追加。游戏默认的难度是最简单的“casual”(轻松)。在这一难度下,只在对付个别敌人或游戏后期敌人变强时,你才需要找掩体躲来躲去。中间这一档难度叫“hardcore”(铁杆),你从一开始就必须掩护自己,但你基本上都能探头点射敌人然后全身而退。但在游戏后期,这两档难度都足以考验你的游戏水平。Hardcore难度在后期会让你手忙脚乱;而Casual难度则会大幅提升到Hardcore在游戏前期的难度。一旦开启最高难度——insane(疯狂)模式,你就会发现这个难度绝对名副其实,并感叹还好这个模式不叫“不可能完成的任务”。总体说来,游戏难度似乎还可以再微调一下,或者在casual和hardcore之间再设定一档难度。不过每次读取游戏时你都可以重新选择难度,所以如果你卡在某个存档点前过不去,那调低到casual难度就是了,过去了还可以再调高。大多数人通关一次大概需要10到12小时,取决于你要什么难度。

游戏成就均匀的分配在三个难度下的五个章节(五幕)里,每完成一幕就可开启。不过难度是向下覆盖的,即如果你在hardcore模式下完成一幕,就能同时开启casual难度的成就,依此类推。而且成就是跟踪你的游戏进度的,游戏过程中在不同难度之间切换不会把成就搞乱。游戏的成就安排得十分合理,既有通关就能拿到的分数,也有更富挑战性的成就,比如在合作模式中扮演伙伴Dom,比如在一次战斗中完美达成填弹次数,比如在线模式中战绩卓著等等。我们觉得没有特别难以取得的成就,当然也别指望拿到游戏的头两天就能把全部1000分给榨干。

游戏的单人战役部分已经尽善尽美,不过当你和别人对战时还要更加刺激。你可以在Xbox Live上寻找对手,也可以一机分屏。好消息是你能选择从玩过的单机模式中的任何一关开始合作模式,也就是说你可以用双人模式通关,而无须先通单人。第二玩家扮演的是马库斯的队友Dom,双人模式下游戏乐趣更加丰富,难度也有所降低。因为双人合作模式中如果玩家死亡,可以立刻复生——前提条件是两人尸首完整,没有粉身碎骨;或两者被隔开,死亡地点离得太远。在线模式时,合作对战也非常流畅,分屏的图像表现和单人游戏时一样出色。双人合作游戏唯一的不足就是如果一个玩家掉线,那么另一个也会被迫退回主菜单。(叉包:这对国内的Live网络情况来说绝对是恶梦……)我们认为要是能有掉线/加入等待机制的话,就完美无缺了。

能让一款射击游戏名垂青史的重要方面就是其武器设定。《战争机器》的武器库有充分的理由让人信服这款作品的卓尔不群。游戏中玩家用得最多的一把机枪名为 Lancer (枪骑兵)。这把枪的特色是射速奇快,而且刺刀部分配备了万众瞩目的电锯。是的,一把底部装备电锯的威猛机枪听起来就叫人血脉喷张,甚至游戏里的敌人听到电锯接近的声音都会四散躲避。所以熟练使用电锯的时间恐怕要比你以为的长得多。但一旦得手,你就等待一场血腥而华丽的演出吧。游戏中的其他武器与之相比都不怎么的,比如标准的狙击枪、散弹枪、火箭弹发射器、和一些手雷等等。不过你应该还会另有新欢——一种名为“黎明之锤”(Hammer of Dawn)的人造轨道卫星,能从天空中向你瞄准的目标射下炽热致命的死光!不过问题在于,要实施这种打击,卫星必须正好位于你所处位置的上方,而且只能是露天场景。所以实际上游戏的战役模式中只有几个特殊地点才能用上这么几次。你能一次携带四种不同的武器,但你总有两格是留给手枪和手雷的,所以两把主要武器怎么携带就看你的选择了。

游戏过程中还有酷毙的一点,就是给武器填弹时有个诀窍。默认的填弹方式需要一定时间,而且这段时间还不短。但如果你仔细观察屏幕里枪上存弹显示器的下方,你会看到一条细线,穿过一段有两种颜色的底座。这就是诀窍所在。按下A键能停下这条细线(度量计)。如果细线正好停在底座的灰色区域,那填弹时间就会缩短。如果细线停在略微发白的区域,你会正常填弹,不过新填的弹药能造成更大的伤害。如果你错过了这两个区域,细线停在黑色区域,那么枪就会花更多时间才能补充完弹药。这是个带有一定赌博性质的功能,很难精通,但如果你身处枪林弹雨的激烈战场,你会忍不住不时地钻研一番其中的奥妙的。

除了单人模式和合作模式,《战争机器》还有基于团队的多人在线模式,最多支持8人在线游戏。四对四的对战中一样是回合制的,不能重新加入战斗(respawn,指彻底被灭),不过和合作模式一样死了可以复生(revive,指尸首还在)。从另一方面说,就算敌人倒下了,你也要花更多回合才能彻底解决掉对方,或确定对方真的彻底挂了。你可以直接跑到敌人的尸首跟前,然后华丽地按下X键,你的军靴就会无情地朝对方脸上压去……这就能彻底结果敌人,无法respawn。多人模式中的武器和单人模式一样精彩。“黎明之锤”成了游戏中重要的搞笑道具,而且“感谢”多人地图的绝妙设计,你可以通过各种路线绕到敌人背后,更频繁地施展华丽的“电锯斩”。多人对战的秘诀是千万不要单独行动,这样你总有队友能帮你复生,你也能照应队友。“二对一”的结果总是(虽然并非绝对)不言而喻的。或许有个肉盾会挂掉,不过只要有另一个活着就马上能复生。游戏自带的十张多人地图形形色色,你还可以通过制定地图中武器刷新的位置来对地图的玩法做出微调。你可以玩三种不同的模式。“Warzone”(战区)模式是团队死亡竞赛的标准模式。“Assassination”(暗杀)模式是让一个玩家扮演小队首领,而其他三名队友则必须保护他。“Execution”(处决)模式强制你必须亲手消灭敌人——如果你让对方站着不动流血,对方可以通过疯狂按A键来回血。好地图多多,且对战刺激,这款游戏看来会成为网络对战的常青树。只要你愿意,也可以通过系统连接实现 LAN(局域网对战),不过本地多人对战仅限两人,这大大削减了游戏乐趣。

请各位相信,《战争机器》是这样一款作品:此作一出,便提升了今后所有主机游戏的总体评判标准。主角的建模厚重,看起来极其出色。战火纷飞、阴沉深邃的环境在整个游戏过程中千变万化。游戏充满了让人眼前惊鸿一瞥的精彩瞬间,比如在一段列车过场动画中,你能看见天空被翱翔的“飞蝗族”的怪物充斥,尾部留下黑色的污迹,遮盖了漫天星斗,使得你无法发动“黎明之锤”。比如,当你深入一处地下矿坑,目睹四溢的熔岩流在你四周散发着火红的微光。比如,每次当你朝任何对象开动电锯,我是说每次……又比如,每次你开始奔跑时,镜头就像一部战争纪录片那样开始不停地随着你的脚步颤抖。从每一秒的动画到游戏登峰造极的血腥特效,这一切都是如此令人叹为观止!

在游戏过程中,游戏的帧数表现也十分稳定。不过有些即时渲染的过场动画,在某些动感极端火爆的段落,视频还是会出现一些不稳定。《战争机器》的音乐是那种大器磅礴的电影配乐,着实为游戏刻意追求的动作大片目标增色不少。游戏的对白也表现出一部动作电影应有的风格,大部分都十分粗俗血腥。要知道COG的战士们可不是什么文驺驺的科学家——这帮伙计可是寡言少语的铁血硬汉,只有在扣动扳机时才感到浑身舒坦。所以,几乎所有的对白都以一种粗俗的风格呈现,充满了诸如“let's rock!”(干他娘!)的狂热口吻——正如你对一群猛男粗人所能想象的那样。武器的音效也可圈可点,尤其是电锯把血肉切割得七零八落的音效,绝对是过耳难忘。

《战争机器》是一款实现了所有“次世代的游戏体验”种种承诺的野心之作。甚至于,本作看来已经比本世代主机目前所能做到的极限超前了几步,其游戏体验在丰富的模式下,从始至终异常饱满丰盈。尽管此前有许多类似的射击作品,但本作精彩的武器设定、令人叹为观止的画面,和压倒性震撼的动感已经让《战争机器》把那些家伙远远地,远远地甩在了身后。

By Jeff Gerstmann, GameSpot
翻译: 叉包饭斯DKCK

(11月8日最新校对润色,ver1.1完美版。感谢[GameSpot China] Roger Wang 指正部分翻译错误!)

追加软区有关GoW内容:Keep the HYPE--Gears of War武器应用解析 by SlowSonic

[ 本帖最后由 RestlessDream 于 2006-11-8 22:17 编辑 ]


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引用:
原帖由 RestlessDream 于 2006-11-7 22:55 发表


……And Prize goes to 大猩猩连队!!!

Gamespot评分已经出来了

http://www.gamespot.com/xbox360/action/gearsofwar/review.html

9.6 Superb

Gameplay 游戏体验    9
Graphics 图形    10
...
请把 猛男乙删除!



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vedio review下载中,GS蛮快的


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我是来跟帮主学习E文的~

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1up 也出来了,10分,班主翻译啊

You can always find reasons not to give a game a review score of 10. Control issues (Gears of War has that). A.I. problems (that, too). Bad dialogue or story telling (yes on both). Linear levels, online lag, limited modes (yup, yup, and yup). But as I was playing through the game, I found one consistently good feature: It was constantly impressing the hell out of me.
Let's go back to the bad stuff for a moment. Gears of War is an action shooter with tactical elements (or is it a tactical shooter with action elements?), so people will have an adjustment period for the controls. You can't run-and-gun like you do in Halo 2 -- you will get slaughtered. You have to learn to slide from cover to cover, using the environment as bullet shields. It's not complicated at all -- the "A" button does pretty much everything -- but tournament-level players won't like things like how you throw grenades (you really need to aim them, which takes too much time) or how you use the chainsaw on your rifle to melee attack an enemy (it's cumbersome and inconsistent in precision).

Your A.I. squadmates are rather helpful at first...taking out enemy Locusts here and there without making the game too easy for you. But eventually, you'll wonder if the game swapped in some look-alike substitutes that just got off a tiring ride on the short bus. Your partner, Dom, dies...A LOT...especially on the Hardcore difficulty setting. He is a constant liability, crying for you to revive him when enemies are all about, firing at the only other human that's standing around (which happens to be you). And on one late stage, Dom just flat-out refused to follow me into a train station packed with bad guys -- he got hung up in an alley and would not leave. If you can, let a friend take over Dom's role in co-op play...Gears is so much better an experience with a buddy.)

The story is ambitious (the underground-dwelling Locust burst through the Earth's crust to wipe out humanity), cliché-ridden, and you can tell how the story's going to end before you even reach it (a setup for Gears of War 2? No way!). And the dialogue? I didn't know people still said, "Sucks to be them." Cue eyes rolling.

My biggest complaint, however, is with the multiplayer options. What's there is a lot of fun, but that fun isn't going to last very long until downloadable content comes along (which developer Epic is working on now). Gears of War offers enough maps by today's standards (10), but not enough variety in features. All matches are four-on-four, which isn't bad in itself, but all three modes are just slight variations of each other. The standard War Zone is last-man standing (everyone always has only one life, elimination style). Execution is the same thing, except you can only off someone with a sniper headshot, chainsaw, or up-close-and-personal execution (like stomping his head into the ground). Assassination is the same as War Zone, only the match ends when the pre-designated "leader" dies. Compare this to Halo 2 with its 5 katrillion possible custom combinations of multiplayer modes, and you can already tell that Gears of War won't have the same longevity. It also doesn't help that the matchmaking system is broken.

You can always find reasons not to give a game a 10. But can the good stuff overwhelm the bad by such a wide margin in order to reach our highest rating possible?

I'm not going to talk about the graphics. You've seen the screenshots and trailers -- you already know how sick this game looks -- and yes, it really looks like that. Most of the game that's underneath is just as awesome, with a well-paced campaign mode (for the most part -- the middle drags just a teeny tiny bit) that's a little bit Halo 2 military sci-fi, a little bit Doom 3 frights, and a little bit Resident Evil 4 boss fights.

Each stage is memorable. Even as I write this a week after beating the campaign, I can recall dozens of "oh wow" moments, like the first time I encountered the shrieking wretches (that horrible noise they make will haunt you for days). Or when the blind, hulking berserker was stalking me by sound and smell alone. Or the part where I was defending my old home from a Locust onslaught (it felt like a smaller scale, more domesticated version of Lord of the Rings' Battle of Helm's Deep). Or when I looked at the face of an apartment complex, and dozens of drones were firing at me through the windows, their muzzle flashes strobe-lighting the darkness like we were on a CNN newscast, live from some war-torn third-world country. Or the parts where I have to blow up propane tanks because staying in the light will keep the flesh-tearing Kryll at bay.... They all combine for an unforgettable adventure through 36 hectic, desperate hours of a group of soldiers' lives.

You won't see any epic, you-against-an-entire-army battles that the end of the last trailer hinted at, but it doesn't matter because each individual kill is so damn satisfying. When you run into the first bunch of enemies, you'll be surprised at how many bullets each guy will take and how much blood he'll spill before keeling over -- it takes work and a little bit of strategy to take out even the lowliest of Locusts. Later, you'll drop drones to their knees just as they're running across a patch of darkness, so the Kryll can instantly swoop in and finish the job for you in a very violent, wet-sounding manner. And you'll probably never tire of redecorating a Locust's bodily interior with your vicious chainsaw.

Even in multiplayer, the limited modes seem to be less of an issue when so many encounters are so rewarding. I've literally jumped up from my seat in fist-pumping "yeah!!"-out-loud victory at least twice during our test sessions. One was when I caught three enemies at once in a single Hammer of Dawn orbital laser beam, making three bodies simultaneously blow up into bloody chunks to end the match -- another when someone had me pinned down with a turret, and I snuck around until I found a sniper rifle, poked out just far enough, then pop! It sounds awfully childish and/or shallow, but a sniper headshot is so much more gratifying when the target's melon explodes like...well, a melon.

I can go on and on, but you really need to play this visual and visceral masterpiece for yourself. When you do, you'll find plenty of minor problems, just like I did...but you can always find reasons not to give a game a 10.

And while I was playing Gears of War, all I kept running into was reasons to give it a 10

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IGN的也出来了,抽丫的才给了9.4

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Teamxbox 9.6。
明天偶来翻译.......

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只能让我这个没有XO的人再一次的湿...总算有一款特别特别想玩到的大作了,我愿本以为应该是忍龙2..

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LSS的签名图太邪恶了……

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第一部分已更新

火热翻译继续中~

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绝赞支持中!!

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支持~~~~翻译~~~此游戏靠墙技术太赞了~

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gamespot的人只玩鸟办小时....??

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明日起玩...
2楼把我名字写太大了.

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