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辐射3综合帖 | 29页DLC第二蛋新图 |全成就全武器图全泡泡头配点破解电脑

先来几张限定版攻略的图

限定版攻略全流程按照360版制作,图片键位全部一样,所以大家可以放心购买
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攻略送了一张双面的废土超大地图
比老滚4送的地图大多了
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限定版里面附带了一个100页的画册
附件: 您所在的用户组无法下载或查看附件


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限定版攻略的封面和封底

分量也很足,总共500页,和另外一本大厚书比较
附件: 您所在的用户组无法下载或查看附件

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哈哈,逼逼小子 233max,头上带了一个弹簧是可以动的
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更多逼逼小子
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说个比较贴心的地方

出vault 101之前,系统会自动帮你建立第一个存档(不是autosave),这样如果你对自己SPECIAL分配不满意还可以改……

强烈推荐多加Int

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引用:
原帖由 西风的树 于 2008-10-29 09:01 发表
我没有见到Brotherhood of Steel限定啊

小老虎给我发个链接看看好吗?
就是这个
http://www.game.co.uk/Xbox360/Ro ... ve-Limited-Edition/

强烈建议大家先把INT升到10点,然后减少End和Str的配点,然后移到Charisma和Perception上去……
INT 10点的话这样每次升级就有20个技能点可以用……

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我的配点建议,可以牺牲Str和End

Str所关联的perk最高只需要5点
是Strong Back,8级可以取得,效果是包容量+50

End会影响初始HP不同,然后对big arms和unarmed的加成不同
关联的perk最大需要7点,叫Solar Powered,可以在20级时候取得,是在阳光下回血

INT就重要了,INT越高,每次升级所取得的技能点数就会越多,10点INT可以取得20点,而且可以获得Science,Repair和Medicine三个技能的加成,全面路线个人建议5点,如果走盗贼路线建议10点

虽然与INT关联最高的perk要求INT7,叫Computer Whiz,但是有一点就是Computer Whiz其实没什么用,因为hack可以随时退出重新来……

盗贼建议Agi+7然后Luck+6

Agi到7可以用的perk是Action boy,行动值+25,用VATS可以大大提高你对抗强敌时候的生存机会
Luck到6有三个perks都是关于critical hits的……总之如果是走盗贼向的话绝对应该拥有……

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全部加到INT上可行

因为升级的技能点多了5点

加到其他上面浪费……

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没有CD,只有一张make of fallout 3的dvd

我还没来得及看……

今天太忙了……我现在就在做作业……(三心二意惭愧啊……),周四争取把全配点对应的技能做个表并且翻译了……

[ 本帖最后由 Jonsoncao 于 2008-10-29 10:24 编辑 ]

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================================================================================

[I] Skill Names and Attributes

--------------------------------------------------------------------------------

Skill Name         Attribute Affected       Skills Modified

1. Agility         Action Points            Small Guns, Sneak
2. Charisma        Disposition              Barter, Speech
3. Endurance       Health, Resistances      Big Guns, Unarmed
4. Intelligence    Skill Points per Level   Medicine, Repair, Science
5, Luck            Critical Chance          All Skills
6. Perception      Compass Markers          Energy Weapons, Explosives, Lockpick
7. Strength        Carry Weight             Melee Weapons

================================================================================

[II] Leveling Charts and Perks

--------------------------------------------------------------------------------

These charts will have the abilities and attributes gained at each level, and
for the perk charts, they will label each perk gained, along with what your
minimum level of your character as well as the minimum level of the specific
skill needed to gain that ability.

--------------------------------------------------------------------------------

         Agility - A measure of your quickness and dexterity. Agility affects
                   your total number of Action Points, which are used to
                   perform specialized combat actions in V.A.T.S mode (use AP
                   to attack enemies until your AP run out).

--------------------------------------------------------------------------------

Abilities affected: Small Guns, Sneak


   Level    Action Points       Skill Modifiers (%)

     1           67             Small Guns +2, Sneak +2
     2           69             Small Guns +4, Sneak +4
     3           71             Small Guns +6, Sneak +6
     4           73             Small Guns +8, Sneak +8
     5           75             Small Guns +10, Sneak +10
     6           77             Small Guns +12, Sneak +12
     7           79             Small Guns +14, Sneak +14
     8           81             Small Guns +16, Sneak +16
     9           83             Small Guns +18, Sneak +18
     10          85             Small Guns +20, Sneak +20


   Perks          Minimum Agility Needed     Level Available

   Gun Nut                  4                      2
   Thief                    4                      2
   Silent Running           6                      12
   Sniper                   6                      12
   Light Step               6                      14
   Action Boy               7                      16

--------------------------------------------------------------------------------

         Charisma - Your overall attractiveness and likeability. Having a high
                    Charisma will improve people's disposition toward you,
                    although it can't overcome a particularly high or low Karma.

--------------------------------------------------------------------------------

Abilities affected: Barter, Speech, Disposition

   Level         Skill Modifiers (%)

     1           Barter +2, Speech +2
     2           Barter +4, Speech +4
     3           Barter +6, Speech +6
     4           Barter +8, Speech +8
     5           Barter +10, Speech +10
     6           Barter +12, Speech +12
     7           Barter +14, Speech +14
     8           Barter +16, Speech +16
     9           Barter +18, Speech +18
     10          Barter +20, Speech +20


   Perks          Minimum Charisma Needed    Level Available

   Scoundrel                4                      4
   Child at Heart           4                      4
   Impartial Meditation     5                      8
   Animal Friend            6                      10
   Master Trader            6                      14

--------------------------------------------------------------------------------

         Endurance - Your health and overall physical fitness. The higher your
                     Endurance, the better your Health, Poison Resistance and
                     Radiation Resistance are.

--------------------------------------------------------------------------------

Abilities affected: Poison Resistance, Radiation Resistance, Big Guns, Unarmed


   Level    Initial Health      Skill Modifiers (%)

     1           120            Big Guns +2, Unarmed +2
     2           140            Big Guns +4, Unarmed +4
     3           160            Big Guns +6, Unarmed +6
     4           180            Big Guns +8, Unarmed +8
     5           200            Big Guns +10, Unarmed +10
     6           220            Big Guns +12, Unarmed +12
     7           240            Big Guns +14, Unarmed +14
     8           260            Big Guns +16, Unarmed +16
     9           280            Big Guns +18, Unarmed +18
     10          300            Big Guns +20, Unarmed +20


   Perks          Minimum Endurance Needed     Level Available

   Toughness                5                      6
   Lead Belly               5                      6
   Strong Back              5                      8
   Bad Resistance           5                      8
   Size Matters             5                      8
   Life Giver               6                      12
   Solar Powered            7                      20

--------------------------------------------------------------------------------

         Intelligence - Measures your basic intellect, curiosity in the world,
                        and adeptness at critical thinking. The higher your
                        Intelligence, the more skill points you can distribute
                        when you level up.

*note* this is the skill you should level up first if you want big bonuses later

--------------------------------------------------------------------------------

Abilities affected: Medicine, Repair, Science, Skill Points per Level Up


   Level    Skill Points        Skill Modifiers (%)

     1           11             Medicine +2, Repair +2, Science +2
     2           12             Medicine +4, Repair +4, Science +4
     3           13             Medicine +6, Repair +6, Science +6
     4           14             Medicine +8, Repair +8, Science +8
     5           15             Medicine +10, Repair +10, Science +10
     6           16             Medicine +12, Repair +12, Science +12
     7           17             Medicine +14, Repair +14, Science +14
     8           18             Medicine +16, Repair +16, Science +16
     9           19             Medicine +18, Repair +18, Science +18
     10          20             Medicine +20, Repair +20, Science +20


   Perks          Minimum Intelligence Needed     Level Available

   Swift Learner            4                         2
   Gun Nut                  4                         2
   Daddy's Boy              4                         2
   Educated                 4                         4
   Entomologist             4                         4
   Comprehension            4                         4
   Nerd Rage!               5                         10
   Computer Whiz            7                         18

--------------------------------------------------------------------------------

         Luck - Affects every other skill; raising your Luck raises all of your
                skill values by a small amount. Having a high Luck will also
                improve your chance of a critical hit.

--------------------------------------------------------------------------------

Abilities affected: Critical Hit Chance


   Level         Skill Modifiers (%)

     1           Critical 1%, All Skills +1
     2           Critical 2%, All Skills +1
     3           Critical 3%, All Skills +2
     4           Critical 4%, All Skills +2
     5           Critical 5%, All Skills +3
     6           Critical 6%, All Skills +3
     7           Critical 7%, All Skills +4
     8           Critical 8%, All Skills +4
     9           Critical 9%, All Skills +5
     10          Critical 10%, All Skills +5


   Perks          Minimum Luck Needed    Level Available

   Fortune Finder           5                   6
   Scrounger                5                   8
   Finesse                  6                   10
   Mysterious Stranger      6                   10
   Better Criticals         6                   16

--------------------------------------------------------------------------------

         Perception - Determines how well you use your five senses, and also
                      pertains to an almost superhuman "sixth sense." The higher
                      your Perception, the sooner the compass markings appear
                      on your compass to indicate a threat.

--------------------------------------------------------------------------------

Abilities affected: Detecting Enemies, Energy Weapons, Explosives, Lockpicking


   Level         Skill Modifiers (%)

     1           Energy Weapons +2, Explosives +2, Lockpick +2
     2           Energy Weapons +4, Explosives +4, Lockpick +4
     3           Energy Weapons +6, Explosives +6, Lockpick +6
     4           Energy Weapons +8, Explosives +8, Lockpick +8
     5           Energy Weapons +10, Explosives +10, Lockpick +10
     6           Energy Weapons +12, Explosives +12, Lockpick +12
     7           Energy Weapons +14, Explosives +14, Lockpick +14
     8           Energy Weapons +16, Explosives +16, Lockpick +16
     9           Energy Weapons +18, Explosives +18, Lockpick +18
     10          Energy Weapons +20, Explosives +20, Lockpick +20


   Perks          Minimum Perception Needed    Level Available

   Thief                    4                        2
   Sniper                   6                        12
   Light Step               6                        14
   Contract Killer          6                        14
   Lawbringer               6                        14
   Better Criticals         6                        16
   Infiltrator              7                        18

--------------------------------------------------------------------------------

         Strength - A measure of your raw physical strength. It determines how
                    much you can carry, and the extra damage done in unarmed
                    combat.

--------------------------------------------------------------------------------

Abilities affected: Melee Weapons, Carry Weight


   Level    Carry Weight (LBS)   Melee Damage (HP)    Skill Modifiers (%)

     1           160                  0.5             Melee Weapons +2
     2           170                  1               Melee Weapons +4
     3           180                  1.5             Melee Weapons +6
     4           190                  2               Melee Weapons +8
     5           200                  2.5             Melee Weapons +10
     6           210                  3               Melee Weapons +12
     7           220                  3.5             Melee Weapons +14
     8           230                  4               Melee Weapons +16
     9           240                  4.5             Melee Weapons +18
     10          250                  5               Melee Weapons +20


   Perks          Minimum Strength Needed     Level Available

   Little Leaguer           4                      2
   Iron Fist                4                      4
   Strong Back              5                      8

================================================================================

[III] Attributes, Perks and Skills Explanations

--------------------------------------------------------------------------------

Here's the perks list, in order of what level your character has to be in order
to gain the perk. Certain perks have multiple ranks, which you can level up.

--------------------------------------------------------------------------------

                                            Level 2 Perks

Black Widow/Lady Killer

   Ranks: 1
   Requirements: none

      BW is for female players, LK is for male players. Inflicts an extra 10%
      damage to all NPCs of the opposite gender and gains access to special
      dialog options with them.

Daddy's Boy/Daddy's Girl

   Ranks: 3
   Requirements: Intelligence 4+

      Gain an additional 5% to both Science and Medicine skills.

         Rank 1: +5 Science skill increase, +5 Medicine skill increase
         Rank 2: +10 Science skill increase, +10 Medicine skill increase
         Rank 3: +15 Science skill increase, +15 Medicine skill increase

Gun Nut

   Ranks: 3
   Requirements: Agility 4+, Intelligence 4+

      Gain an additional 5% to both Small Guns and Repair skills.

         Rank 1: +5 Small Guns skill increase, +5 Repair skill increase
         Rank 2: +10 Small Guns skill increase, +10 Repair skill increase
         Rank 3: +15 Small Guns skill increase, +15 Repair skill increase

Little Leaguer

   Ranks: 3
   Requirements: Strength 4+

      Gain an additional 5% to both Melee and Explosives skills.

         Rank 1: +5 Melee skill increase, +5 Explosives skill increase
         Rank 2: +10 Melee skill increase, +10 Explosives skill increase
         Rank 3: +15 Melee skill increase, +15 Explosives skill increase

Swift Learner

   Ranks: 3
   Requirements: Intelligence 4+

      Gain an additional 10% experience points whenever they are earned.

         Rank 1: Experience +10%
         Rank 2: Experience +20%
         Rank 3: Experience +30%

Thief

   Ranks: 3
   Requirements: Agility 4+, Perception 4+

      Gain a one-time bonus of 5% bonus to the Sneak and Lockpick skills.

         Rank 1: +5 Sneak skill increase, +5 Lockpick skill increase
         Rank 2: +10 Sneak skill increase, +10 Lockpick skill increase
         Rank 3: +15 Sneak skill increase, +15 Lockpick skill increase


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

                                            Level 4 Perks

Child at Heart

   Ranks: 1
   Requirements: Charisma 4+

      More likely to receive a friendly greeting when dealing with children,
      and opens more dialogue options when dealing with them.

Comprehension

   Ranks: 1
   Requirements: Intelligence 4+

      Gain one additional Skill point bonus when reading Skill Books. There are
      324 total books, a possible of 16,200 points rather than 8,100 points.

Educated

   Ranks: 1
   Requirements: Intelligence 4+

      Gain +3 more skill points every time you advance in level (you should take
      this at Level 4).

Entomologist

   Ranks: 1
   Requirements: Intelligence 4+, Science 40+

      Inflict an additional 50% damage every time you attack an insect.

Iron Fist

   Ranks: 3
   Requirements: Strength 4+

      Inflict an additional 5 points of Unarmed damage.

         Rank 1: +5 Unarmed damage
         Rank 2: +10 Unarmed damage
         Rank 3: +15 Unarmed damage

Scoundrel

   Ranks: 3
   Requirements: Charisma 4+

      Gain an additional 5% to both Speech and Barter skills.

         Rank 1: +5 Speech skill increase, +5 Barter skill increase
         Rank 2: +10 Speech skill increase, +10 Barter skill increase
         Rank 3: +15 Speech skill increase, +15 Barter skill increase

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

                                            Level 6 Perks

Bloody Mess

   Ranks: 1
   Requirements: none

      Inflict an extra 5% damage with any weapon to any opponent, and explode
      them spectacularly upon death.

Demolition Expert

   Ranks: 3
   Requirements: Explosives 50+

      Mines, Grenades and Missile Launcher inflicts +20% damage

         Rank 1: +20% damage
         Rank 2: +40% damage
         Rank 3: +60% damage

Fortune Finder

   Ranks: 1
   Requirements: Luck 5+

      Gain a keen sense of locating Nuka-Cola Caps.

Gunslinger

   Ranks: 1
   Requirements: None

      Gain a 25% better chance to hit in V.A.T.S. with any one-handed ranged
      weapon.

Lead Belly

   Ranks: 1
   Requirements: Endurance 5+

      Take 50% less radiation poisoning when drinking from an irradiated water
      source.

Toughness

   Ranks: 1
   Requirements: Endurance 5+

      Gain +10 to overall Damage Resistance (max of 85).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

                                            Level 8 Perks

Commando

   Ranks: 1
   Requirements: none

      Gain a 25% better chance to hit in V.A.T.S. with any rifle.

Impartial Meditation

   Ranks: 1
   Requirements: Charisma 5+

      Gain an extra 30% to Speech as long as you maintain a neutral Karma.

Rad Resistance

   Ranks: 1
   Requirements: Endurance 5+

      Gain an extra 25% to Radiation Resistance.

Scrounger

   Ranks: 1
   Requirements: Luck 5+

      Grants more access to ammunition from safes, desks, cabinets, etc.

Size Matters

   Ranks: 3
   Requirements: Endurance 5+

      Gain +15 to the Big Guns skill.

         Rank 1: Big Guns +15
         Rank 2: Big Guns +30
         Rank 3: Big Guns +45

Strong Back

   Ranks: 1
   Requirements: Strength 5+, Endurance 5+

      Carry 50 more pounds of equipment.

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                                            Level 10 Perks

Animal Friend

   Ranks: 2
   Requirements: Charisma 6+

      Never have to worry about being attacked by an animal.

         Rank 1: Animals won't attack unless provoked
         Rank 2: Animals attack your non-animal enemies.

Finesse

   Ranks: 1
   Requirements: none

      Have a higher chance to score a critical hit in combat by 5%.

Here and Now

   Ranks: 1
   Requirements: none

      Grants you an additional experience level.

Mister Sandman

   Ranks: 1
   Requirements: Sneak 60+

      Can instantly kill any adult human you encounter while they're sleeping.

Mysterious Stranger

   Ranks: 1
   Requirements: Luck 6+

      During V.A.T.S. a mysterious stranger sometimes appears and kills an
      opponent. If the opponent has less than 150 points of health, there is
      a 10% chance that the mysterious stranger will show up and finish him off.

Nerd Rage!

   Ranks: 1
   Requirements: Intelligence 5+, Science 50+

      When your health drops to 20% or less, your Strength is raised to 10, and
      you gain +50  to Damage Resistance.

Night Person

   Ranks: 1
   Requirements: none

      Gain +2 to Intelligence and +2 to Perception when the sun is down, which
      is between 6PM and 6AM in the game (use the Pip-Boy's Clock for the time).


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

                                            Level 12 Perks

Cannibal

   Ranks: 1
   Requirements: none

      Can feed on corpses to regain health (must be Sneaking to do so). However,
      every time you feed, you lose Karma. For each corpse: Health +25, Karma -1

Fast Metabolism

   Ranks: 1
   Requirements: none

      Receive 20% more healing when using a Stimpak.

Life Giver

   Ranks: 1
   Requirements: Endurance 6+

      Gain an additional 30 Health.

Pyromaniac

   Ranks: 1
   Requirements: Explosives 60+

      Inflict 50% more damage with fire-based weapons.

Robotics Expert

   Ranks: 1
   Requirements: Science 50+

      Gain 25% damage against any robot. Also, if you Sneak up on a robot, you
      can permanently shut down that robot.

Silent Running

   Ranks: 1
   Requirements: Agility 6+, Sneak 50+

      Speed no longer factors into a successful Sneak attempt. You also gain
      +10% to Sneak.

Sniper

   Ranks: 1
   Requirements: Perception 6+, Agility 6+

      Increases your chance of getting a headshot by 25% in V.A.T.S. mode.

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                                            Level 14 Perks

Adamantium Skeleton

   Ranks: 1
   Requirements: none

      Your limbs receive only 50% of the damage they normally would.

Chemist

   Ranks: 1
   Requirements: Medicine 60%+

      Any Chems you take last twice as long.

Contract Killer

   Ranks: 1
   Requirements: none

      You can loot an ear from the corpse of any good character, and sell it
      to an "evil" vendor for Caps (5 Caps per ear).

Cyborg

   Ranks: 1
   Requirements: Science 60%+, Medicine 60%+

      Instantly adds +10% to Damage Resistance, Poison Resistance, Radiation
      Resistance, and the Energy Weapons skill.

Lawbringer

   Ranks: 1
   Requirements: none

      Can loot a finger from the corpse of any defeated evil character and
      sell it to a "good" vendor for Caps (5 Caps per finger).

Light Step

   Ranks: 1
   Requirements: Agility 6+, Perception 6+

      Never set off enemy Mines or Traps.

Master Trader

   Ranks: 1
   Requirements: Charisma 6+, Barter 60+

      Prices of all bought items from vendors are reduced by 25%.

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                                            Level 16 Perks

Action Boy/Action Girl

   Ranks: 1
   Requirements: Agility 6+

      Gain an additional 25 Action Points that can be used in V.A.T.S.

Better Criticals

   Ranks: 1
   Requirements: Perception 6+, Luck 6+

      Critical hits do 50% more damage.

Chem Resistant

   Ranks: 1
   Requirements: Medicine 60+

      You are 50% less likely to get addicted to Chems.

Tag!

   Ranks: 1
   Requirements: none

      Allows you to select a fourth skill to be a "Tag skill", which instantly
      raises it by 15 points.

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                                            Level 18 Perks

Computer Whiz

   Ranks: 1
   Requirements: Intelligence 7+, Science 70%+

      Receive a special bonus whenever hacking a computer. If you are locked
      out of a computer, you can attempt to hack it one more time.

Concentrated Fire

   Ranks: 1
   Requirements: Small Guns 60+, Energy Weapons 60+

      Gain an automatic +5% chance to hit a body part, and when that body part
      is targeted again, your hit chances are further increased.

         Targeting 1st time: normal %
         Targeting 2nd time: +5%
         Targeting 3rd time: +10%     etc.

Infiltrator

   Ranks: 1
   Requirements: Perception 7+, Lockpick 70+

      Gain a special bonus whenever you pick a lock. If a lock is broken, and
      can't normally be picked again, you can attempt to pick it one more time.

Paralyzing Palm

   Ranks: 1
   Requirements: Unarmed 70+

      Can access a special unarmed V.A.T.S. palm strike, which paralyzes the
      opponent for 30 seconds. Must be completely unarmed to perform, but can
      have Brass Knuckles or a Deathclaw equipped. Note: equipping yourself
      after the palm strike does not un-paralyze them.

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                                            Level 20 Perks


Explorer

   Ranks: 1
   Requirements: none

      Every Primary Location on your World Map is revealed, and you can Fast
      Travel to it.

Ninja

   Ranks: 1
   Requirements: Sneak 80+, Melee Weapons 80+

      When attacking with either Melee or Unarmed, you gain a +15% critical
      chance on every strike, and criticals do 25% more damage than normal.

Grim Reaper's Sprint

   Ranks: 1
   Requirements: none

      Slaying a target in V.A.T.S. mode restores all your Action Points when
      you exit.

Solar Powered

   Ranks: 1
   Requirements: Endurance +7

      Gain an additional 2 points of strength when in direct sunlight, and you
      slowly regain Health.

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引用:
原帖由 smilingjudy 于 2008-10-30 16:49 发表
不知道哪里由攻略啊,出了101以后,就不知道怎么搞了。。。
离101最近的城市是megaton,先去那里打听父亲的消息

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Megaton的核弹任务分支如下

3个NPC
警长Simms:在城中闲逛
Mister Burke:在酒吧里面
Leo Stahl:在水处理工厂里面,也能在大街上遇到

大分支1:解除核弹,向警长报告,如果之前你没有要求钱的话,有karma加
小分支1:如果你想解除核弹但是explosive技能点不够,可以去外面升级之后再回来,或者找Stahl买+perception的药水
小分支2:如果你先前打听到Stahl是瘾君子,当你的speech够的时候,可以说服他戒掉毒瘾然后他会给他办公桌的钥匙,他办公桌里面有+perception的药水
小小分支3:在前面的条件都满足的情况下,如果你接受了Burke要你炸掉megaton的要求,那么你可以去告诉Simms,但是Burke会干掉Simms然后威胁你……(当然你可以去tenpenny tower直接干死他,这是后话)

大分支2:引爆核弹
小分支1和2同前
装上引爆装置之后你需要去tenpenny tower向Burke报告……karma大减……然后之后megaton的分支任务全部不能做了……


以上

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日式游戏肥猪流你好,日式游戏肥猪流再见

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